18.3.16

LBKR progression

I've had alot going on lately and therefore progress on LBKR has been rather slow recently.
I'm in the final stages of implementing void-portals that will unlock secret levels and challenges. Also a new database containing game achievments and a system to handle those things, and sync with the already in-place game statistics trackers, is nearly done! :)


Game difficulty modes has been modified, also when creating a new profile the game will force the player to play through easy mode at first. When the player has completed all story-quests in said game mode the next will be unlocked.

Monster levels are now capped for each chapter, but also has a minimum level specified to make sure the game has a feel of progression and to balance the game difficulty slightly.
The monster level's are multiplied by specific modifiers for each difficulty level increase aswell.

Apart from said game elements alot of bugs and minor issues has been fixed.





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