27.2.16

LBKR Beta updates

LBKR Beta 1.4.8 was released today and among the more major changes are completely new player input and controls, less jittered stats and ability lists, also some minor UI updates to make buttons and interactable UI more easy to identify by the player.

AI hoarding and avoidance algorithm has been implemented, still need some fine-tuning though, and a couple of new bosses and AI attacks are also part of the fresh content.











What's closest in mind for me at the time to work on are the "Void" levels, aka. challenges. They will be a set of large-scaled arenas that are accessed by gathering organs from a rare monster that can be encountered by searching the LBKR chapters, the spawning of said monster is determined by a dice roll at the start of each game level.
Also lots of thanks to everyone who've tested the beta this far and to everyone who've taken their time to return feedback to me! :) Much appreciated!

7.2.16

New looks and stuff

Since I've begun posting most updates regarding Loot Burn Kill Repeat on Indie DB and as I'm too lazy to post the updates on all kinds of places I've decided to keep LBKR updates on Indie DB alone, atleast the majority of updates.

This blog will be more focused on my work in general, and more info on side projects etc.
You can find the IndieDB page of LBKR by clicking the "Loot Burn Kill Repeat" page in the navigation bar above, and then clicking the indie db icon at the bottom of the page that will appear.