26.12.13

Progress #1226

Once again I haven't posted any updates for several months, been busy as hell, sorry about that!
I'll try to be more frequent from now. Anyways, I'll post some screenshots of new GUI hints ( displaying if any items are in need of repairs, if a quest was updated and the player has unassigned stats/talent Points. etc. ) aswell as a rough list of updates made.

I can also add that once again I've done some major Changes to the game, (pardon the use of randomly placed large letters... the textwriter change it on its own and I've accidentally stabbed myself in my hand so I don't bother about fixing typos right now, it kinda hurts to write on the computer), the most noteable change is that the gameflow is more like a dungeon crawler now.
Each level in the game is randomly generated with a range of level-tiles. There are story quests in the main Town but also side-quests to be collected in the randomly generated levels, most of those quests spawn randomly.





Change log Oct - Dec 2013:
  • Minimap Icons and minimap tiles matching each tile of the level(s)
  • Tooltip for the minimap Icons for information of what they are targetting
  • Characters now explode and spread arms, legs and bloody stuff when they die by critical hits
  • Each mob now have secondary attacks that deal more damage but Drains their stamina
  • Bosses and mini-bosses have been added
  • Bosses have more then one secondary attack and also receive a random range of passive mods ( Health buffs, damage buffs, passive attacks, etc.)
  • Finished main story quests and levels for the first Chapter of the game (meaning there should be a demo-version in not too long)
  • Created Level Controller classes that handle specific events and quest-progress for each level
  • Made major change to Object Pool system.
  • Created the Main Town/ Safe Zone level
  • Added Random quest spawn during scene generation
  • Alot of code optimizations
  • Added climbable ladders
  • Added varying attack speeds for weapons
  • Added a new mob class "Psycho", they throw explosives and perform suicide bombings
  • Added Waypoint portals for Quick access between different areas (Main Town included)
  • Fixed bugs in Procedural Item Gen. system
  • Added Passive Mods to item, items may now be generated with bonus skill and attribute mods, and weapons can gain passive attack bonuses such as elemental blast or damage over time type of damage
  • Added code for spawning rare loots
  • Major DamageTracker optimization
  • Added Hint Icons to display necessary information for the player, such as if an item need repairs, a quest was updated and such.