19.1.13

Progress #1801

Created an editor extension for quest and journal creation, and it ended with me recoding most of the system. But I ended up with a much faster workflow thanks to it. :) Apart from that I've finished most of the second part of Lochwood city.

I've also got a prototype of the death-thingie working now. As the player dies he/she respawn as a new character and all previous equipment and inventory, level etc. will be lost. Journals, Quests and inventory can however be collected again by killing the previous character (who returns as a zombie, kinda like in ZombiU.

Below is a peek at general gameplay ( quest/mission related stuff, shop keepers, inventory etc. )
 
and a Prototype of Player Deaths:

6.1.13

Progress #0601

First of all! Sorry Ludablub for beeing slow on refreshing the beta link, been under quite some stress now during the xmas/new year-holidays.

Anyways, been quiet here for a while... I think? I've added quite alot new content since the last update. I think I'll just add a list to keep it as short as possible. Oh, and I'll post two videos here display some gameplay stuff and also a short commented clip on the AI improvements.

Gameplay clip

Improved AI clip

I'll probably forget about something but among other things here are the recent updates:

* Finished level layout of the second part of the city (the first chapter/area is divided in two levels, and have the sewers-level in between. After them a new area will be unlocked to play )
* Created a class to handle random spawning of object collections. Eg. during one playthrough you may encounter a travelling merchant or a squirrel who want you to give him a rocket launcher but during the next playthrough you won't meet any of 'em.
* New lootables, car trunks among other objects.
* Added a few new zombies, also created a class to handle variation. The zombie cops are the only characters currently using it at the moment.
* New items
* Improved AI ( massive improvement to be honest, but still have alot to do with the AI :) )