22.11.15

#2211 - Further updates

So as mentioned earlier, I did many changes for LBKR the last two weeks. The levels are no longer randomly generated, since the GC allocated too much memory during the generation of the level and also since the load time on scene changes was really long I decided it was more of a pain then gain to have dynamic levels generated.
Instead each Chapter now have multiple variations per sub-section that are loaded by random. So there's still some randomness, just not as much as earlier.

I also fixed a ton of memory leaks in my object pooling and gore systems, aswell as some minor leaks in other behaviours.






The Slasher, this monster was added in previous beta update

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