28.6.13

Progress #0628

Thought I'ld upload some screenshots of what I've got done this far with the new character style and all.
There are also a few changes in the gameplay.
* Most buildings are now possible to enter, earlier this was only allowed for dungeons.
Buildings will also spawn random interiors with random loot and npc's or monsters.
* Buildings are destructible
* Monsters, Loot and Props are generated randomly and collected by an object pool which increase performance quite alot.
*Hunger Vital Statistic added, the stat increase during gameplay, when the character is starving it will take damage. Too reduce the hunger effect the player will be able to collect food from nature, loot and animals.
* Each level is activated in chunks depending on the players current location. This means that the parts of the level that are too far from the player will not have any code or objects running/active.











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