I've kept myself busy the last week by working with an A* pathfinding algorithm but have had lots of trouble. I found a third-party A* system for pathfinding though which seem to work really well so I removed my own crappy pathfinding.
I still have to modify alot of stuff to get it working properly, the Scene Generator amongst other.
But for now, some new updates.
- Implemented the Arena-tiles to the SceneGenerator aswell as created a few more Arena tiles.
- Created textures and behaviour for the Floater mob
- Polished most of the already existing tiles
- Added Pathfinding, still in need of some polishing though.
- Added Stun, Slow and Knockback damage effects to DamageTracker Options
I've been sloppy with documenting the updates this month, therefore my list above will remain short.
Below though are some in-game screenshots mixed with editor screenshots of Arena-Tile setup and logic and an example of procedural Scene Generator results.
When I worked on my own A* pathfinding code I got a few ideas to minimize repetition of the generated scenes which I'll try to add the coming month. Similar to the pathfinding it will use a numbers to assign penalties to the different tiles depending on the surrounding tiles and the generator would then get an idea of how appropriate the next tile it attempts to create is, at the target position.
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