Apart from that I've nearly finished a Procedural Item Generation (PIG) thingie. All items (apart from materials and cash) are randomly put together by the game at runtime and will adjust the stats of the item depending on what "factory" created it, player level, loot/monster lvl, general progress. Rarity-roll has been moved into the PIG class. I've also added a list of Item Conditions. The PIG will generate a condition and depending on result add bonus-stats and buffs if it's in good condition or subtract from base-stats and remove possible modifiers/buffs if it's in a craptastic condition.
Old Character model of the Mutant
New Character model of the Mutant
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