Since the update log can be browsed from the LBKR page I won't really talk any updates made or such, instead I'm going to show an experiment I did today for LBKR, with Animator IK Targeting I created an execution-style action that allow the player to kill critically hit monsters in more ( to be ) unique ways.
Oh right! Ego-boost deluxe, I added myself to the LBKR game world aswell (... just 'cause I can...)