5.1.15

#0501 Dismemberment

I have for quite some time wanted to update my decapitation-code for LBKR, mainly for optimization reasons, but also to add some more detailed Graphics.
I decided to use texture clipping, it's done quite simple.
First I create a damage model for each character in the game, aswell as damage Groups, ( the Groups contain the vertices in the mesh that should be clipped. ).
Once that's done I can simply hide any of those Groups with help from a shader that clip away certain parts of a texture.

For the final touch I created models of the damage itself, so that the player can't see through the dismembered body. Those models have to be merged together with the character model, and fit at the dismembered part.



#0501 Loot Burn Kill Repeat

Eh... oops!? Ain't been any updates for almost an entire year. The game's changed quite alot but I just haven't given myself the time to upload any of the updates here, mainly since I rewrote the story for the game, and scaled it down.
I'll try to get in here and post some more in-depth details about the Changes for whoever still read this blog, for some peculiar reason!

Some screenshots below though!
( It now takes Place on a mega-awesome space-station!....ish )